After that, we need to capitalize on any interest shown by giving newcomers the knowledge, tools, resources, guidance, and confidence they need to get and stay involved. The first step to grow the game is to make ourselves visible, and smooth out our arcane and wonky tendencies. Learning how to use the cube should be a reason to join us, not a reason to avoid us! We look “clubby.” We do not make it easy for the uninitiated to join in on the fun. New people are confronted with a bewildering array of acronyms and confusing terms in our marketing materials. The same is true if they find our website. Even if they are invited to join a local club, or find marketing materials for a tournament, they will not be skillful enough to compete, and they will not come back. They appreciate the game so much that they will buy a luxury board to be enjoyed with their friends and family, but they will not venture to a local club.įew casual players have learned to play with the cube, and that is an immediate roadblock to entering our community. I am a distributor of expensive, high-end boards, and it befuddles me that most of my customers do not play with clubs or in tournaments. Millions of people play backgammon on their phone, computer, or at home with family and friends, but only a tiny fraction of those is aware that our community exists. Growing backgammon is the heart of our mission, but we remain a bit hard to find. Also, we need to continue our focus more on what players who know us value. The answers that emerged are that we need to do a much better job of making backgammon accessible to newcomers. How are we meeting our core mission to bring more people into the game? How well are we meeting the needs of current players, tournaments, and clubs? We took a step back to scrutinize ourselves and asked some critical, big-picture questions. ![]() We went through a critical self-analysis and somewhat of a reinvention. Backgammon Federation leadership and staff took the opportunity to reflect on who we are as an organization and a community. During the lockdown period, when most of us had nowhere to go, the U.S. Necesita ayuda? Únase a nuestro Foro Absolute Backgammon para hacer preguntas, obtener ayuda y discutir la aplicación con otros usuarios de todo el mundo.We are feeling good about the prospect of getting back to live play, throwing off many of the shackles imposed on us by COVID restrictions, and getting back together with friends. Option to show possible moves when a piece is touched.Shows the last moves for the computer using arrows.Can adjust the sound level of for the game.Choice of shorter dice sound for faster play.3 different methods for moving the piece.Keeps game and sessions statistics as well as running/cumulative statistics.Match Play when playing against the computer backgammon opponent.Play against a friend over the internet (beta feature).Play against another person on a different device using Bluetooth.Play against another person on the same device.Works on the iPad and iPhone 5 to the latest iPhone.You can download a manual from the website. You can play against a computer opponent (5 skill levels) or against another person on the same device or another person on a different device using bluetooth.īoard Design: Marco Olivares - STUDIOMARCOLI Absolute Backgammon is a full featured backgammon game that contains both backgammon and acey deucey. If you liked Absolute Backgammon and Acey Deucey for the desktop, you will like this version too - same great backgammon.ĭesigned for the iPad, but now works on the iPhone 5 and later. No ads, no up-selling, no gimmicks, just great backgammon and acey deucey.
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